Problème skript

Bonjour j’ai un problème skript voici ma commande:
Command /grade:
description: grade
executable by: players
trigger:
open chest with 3 rows named “grade” to player
format slot 2 of player with stone named “test”

ça met stone is not an item type.
Aidez moi s’il-vous-plaît.
Merci d’avance.

Bonjour,
Voici le code:

command /grade:
	description: grade
	executable by: players
	trigger:
		open chest with 3 rows named "grade" to player
		format slot 2 of player with stone named "&e&l1vs1" to close

Merci beaucoup Nelriss de ta réponse !

command /coffre :
trigger:
if arg 1 is “place”:
set {_x} to random number between -1000 and 1000
set {_y} to random number between 200 and 256
set {_z} to random number between -1000 and 1000
set {coffre} to location at {_x}, {_y}, {_z}
set block at {coffre} to chest
broadcast “&8&l[&c&lCoffre&8&l] &CUn coffre à était set en %{_x}%, %{_y}%, %{_z}%”
chance of 15%:
set {_item.1} to 1 diamond
chance of 25%:
set {_item.2} to 1 fence
chance of 35%:
set {_item.3} to 1 golden ingot
chance of 45%:
set {_item.4} to 1 iron ingot
chance of 55%:
set {_item.5} to diamond sword
chance of 100%:
set {_item.6} to diamond leggings
launch ball firework colored red at {item} timed 1
add {_item.1} to inventory of block at {coffre}
add {_item.2} to inventory of block at {coffre}
add {_item.3} to inventory of block at {coffre}
add {_item.4} to inventory of block at {coffre}
add {_item.5} to inventory of block at {coffre}
add {_item.6} to inventory of block at {coffre}
clear {_item.1}
clear {_item.2}
clear {_item.3}
clear {_item.4}
clear {_item.5}
clear {_item.6}

j’ai ce skript. C’est possible de faire en sorte que le coffre ce casse après 15 minutes ? que la commande soit faite automatiquement ?

Tu utilise every 15 minutes par exemple, et tu set un block d’air aux coordonnées

oki merci