Jobs

Bonjour, Bonsoir,

Je viens ici poster un message car j’ai besoin d’une toute petite aide que je n’ai pas réussi a régler moi même…

Alors voilà,

Je voudrais que comme j’ai le plugin jobs les joueurs (Villageois) et je voudrais qu’ils aient accès juste au jobs :

  • Bucheron
  • Mineur
  • Chasseur
  • Pêcheur

Mais seulement, quand je mets - jobs.join.Bucheron bah ils peuvent le rejoindre mais aussi Armurier ainsi que tous les autres jobs non atribués à leur groupe. Comment attribuer que la liste de jobs que j’ai citer ?

Voici mon fichier de configue :

groups:
  Villageois:
    default: true
    permissions:
    - essentials.spawn
    - essentials.sethome
    - essentials.home
    - essentials.help
    - essentials.helpop
    - essentials.mail
    - mchat.me
    - essentials.msg
    - essentials.afk
    - essentials.clearinventory
    - essentials.mail.send
    - essentials.tpa
    - essentials.tpaccept
    - essentials.tpdeny
    - essentials.time
    - essentials.kits.Default
    - creativegates.use
    - iConomy.holdings
    - iConomy.payment
    - iConomy.accounts.give
    - jobs.browse
    - jobs.join.Mineur
    - jobs.join.Bucheron
    - jobs.join.Chasseur
    - jobs.join.Pecheur

Cordialement,
Bien à vous

Hello,

Peux tu nous donner ton fichier de configuration de jobs ?

Bien à toi

Merci de m’avoir répondu. Le voici :

# Jobs configuration.
# 
# Stores information about each job.
# 
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs:
  Bucheron:
    fullname: Bucheron
    shortname: BUC
    description: Earns money felling and planting trees
    ChatColour: GREEN
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      LOG:
        income: 5.0
        experience: 5.0
    Place:
      SAPLING:
        income: 1.0
        experience: 1.0
      WOOD:
        income: 2.0
        experience: 2.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Woodcutter:
        income: 10.0
        experience: 10.0
    permissions:
      aaaaaatest.node:
        value: true
        level: 0
      aaaaaatest.node2:
        value: true
        level: 10
  Mineur:
    fullname: Mineur
    shortname: MIN
    description: Earns money mining minerals and ores.
    ChatColour: DARK_GRAY
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      STONE:
        income: 2.0
        experience: 2.0
      COAL_ORE:
        income: 3.0
        experience: 3.0
      GLOWING_REDSTONE_ORE:
        income: 3.0
        experience: 3.0
      IRON_ORE:
        income: 4.0
        experience: 4.0
      GOLD_ORE:
        income: 5.0
        experience: 5.0
      LAPIS_ORE:
        income: 5.0
        experience: 5.0
      DIAMOND_ORE:
        income: 6.0
        experience: 6.0
      OBSIDIAN:
        income: 7.5
        experience: 7.5
      MOSSY_COBBLESTONE:
        income: 6.0
        experience: 6.0
    Place:
      RAILS:
        income: 2.0
        experience: 2.0
      IRON_ORE:
        income: -5.0
        experience: -5.0
      GOLD_ORE:
        income: -6.0
        experience: -6.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Miner:
        income: 10.0
        experience: 10.0
  Architect:
    fullname: Architect
    shortname: ARC
    description: Earns money for building structures.
    ChatColour: GRAY
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Place:
      COBBLESTONE:
        income: 1.0
        experience: 1.0
      WOOD:
        income: 1.5
        experience: 1.5
      FENCE:
        income: 1.5
        experience: 1.5
      WOOL:
        income: 1.5
        experience: 1.5
      STONE:
        income: 2.25
        experience: 2.25
      GLOWSTONE:
        income: 3.0
        experience: 3.0
      SANDSTONE:
        income: 2.0
        experience: 2.0
      GLASS:
        income: 3.0
        experience: 3.0
      BRICK:
        income: 4.0
        experience: 4.0
      LAPIS_BLOCK:
        income: 5.0
        experience: 5.0
      DOUBLE_STEP:
        income: 2.0
        experience: 2.0
      STEP:
        income: 2.0
        experience: 2.0
      BOOKSHELF:
        income: 3.0
        experience: 3.0
      WOOD_STAIRS:
        income: 2.0
        experience: 2.0
      COBBLESTONE_STAIRS:
        income: 2.0
        experience: 2.0
      MOSSY_COBBLESTONE:
        income: 5.0
        experience: 5.0
      DIAMOND_BLOCK:
        income: 5.0
        experience: 5.0
      GOLD_BLOCK:
        income: 5.0
        experience: 5.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Builder:
        income: 10.0
        experience: 10.0
  Chercheur:
    fullname: Chercheur
    shortname: CHE
    description: Earns money for terraforming the world.
    ChatColour: GOLD
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      DIRT:
        income: 2.0
        experience: 2.0
      GRASS:
        income: 2.0
        experience: 2.0
      GRAVEL:
        income: 2.0
        experience: 2.0
      SAND:
        income: 2.0
        experience: 2.0
      CLAY:
        income: 2.0
        experience: 2.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Digger:
        income: 10.0
        experience: 10.0
  Fermier:
    fullname: Fermier
    shortname: FER
    description: Earns money farming crops.
    ChatColour: BLUE
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      CROPS-7:
        income: 4.0
        experience: 4.0
      SUGAR_CANE_BLOCK:
        income: 4.0
        experience: 4.0
    Place:
      CROPS-0:
        income: 3.0
        experience: 3.0
      SUGAR_CANE_BLOCK:
        income: 1.0
        experience: 1.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Farmer:
        income: 10.0
        experience: 10.0
  Chasseur:
    fullname: Chasseur
    shortname: CH
    description: Earns money killing animals and monsters.
    ChatColour: RED
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 2.5
        experience: 2.5
      Cow:
        income: 2.5
        experience: 2.5
      Pig:
        income: 2.5
        experience: 2.5
      Sheep:
        income: 2.5
        experience: 2.5
      Wolf:
        income: 5.0
        experience: 5.0
      Creeper:
        income: 10.0
        experience: 10.0
      Skeleton:
        income: 10.0
        experience: 10.0
      Spider:
        income: 10.0
        experience: 10.0
      Zombie:
        income: 10.0
        experience: 10.0
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Woodcutter:
        income: 10.0
        experience: 10.0
      Miner:
        income: 10.0
        experience: 10.0
      Digger:
        income: 10.0
        experience: 10.0
      Farmer:
        income: 10.0
        experience: 10.0
      Builder:
        income: 10.0
        experience: 10.0
      Hunter:
        income: 20.0
        experience: 20.0
  Pecheur:
    fullname: Pecheur
    shortname: P
    description: Earns money from fishing.
    ChatColour: AQUA
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Fish:
      RAW_FISH:
        income: 4.0
        experience: 4.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Fisherman:
        income: 10.0
        experience: 10.0
  Armurier:
    fullname: Armurier
    shortname: ARM
    description: Earns money from crafting and repairing weapons.
    ChatColour: DARK_PURPLE
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
      WOOD_SWORD:
        income: 1.0
        experience: 1.0
      IRON_SWORD:
        income: 2.0
        experience: 2.0
      GOLD_SWORD:
        income: 3.0
        experience: 3.0
      DIAMOND_SWORD:
        income: 4.0
        experience: 4.0
    Repair:
      WOOD_SWORD:
        income: 1.0
        experience: 1.0
      IRON_SWORD:
        income: 2.0
        experience: 2.0
      GOLD_SWORD:
        income: 3.0
        experience: 3.0
      DIAMOND_SWORD:
        income: 4.0
        experience: 4.0
    Smelt:
      IRON_INGOT:
        income: 2.0
        experience: 2.0
      GOLD_INGOT:
        income: 2.0
        experience: 2.0
  Sorcier:
    fullname: Sorcier
    shortname: SOR
    description: Earns money brewing potions.
    ChatColour: LIGHT_PURPLE
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Brew:
      NETHER_STALK:
        income: 1.0
        experience: 1.0
      REDSTONE:
        income: 2.0
        experience: 2.0
      GLOWSTONE_DUST:
        income: 2.0
        experience: 2.0
      SPIDER_EYE:
        income: 2.0
        experience: 2.0
      FERMENTED_SPIDER_EYE:
        income: 2.0
        experience: 2.0
      BLAZE_POWDER:
        income: 2.0
        experience: 2.0
      SUGAR:
        income: 2.0
        experience: 2.0
      SPECKLED_MELON:
        income: 4.0
        experience: 4.0
      MAGMA_CREAM:
        income: 4.0
        experience: 4.0
      GHAST_TEAR:
        income: 4.0
        experience: 4.0
  Enchanteur:
    fullname: Enchanteur
    shortname: ENC
    description: Earns money enchanting weapons.
    ChatColour: DARK_BLUE
    chat-display: full
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Enchant:
      WOOD_SWORD:
        income: 4.0
        experience: 4.0
      IRON_SWORD:
        income: 6.0
        experience: 6.0
      GOLD_SWORD:
        income: 8.0
        experience: 8.0
      DIAMOND_SWORD:
        income: 10.0
        experience: 10.0
  None:
    fullname: None
    shortname: N
    ChatColour: WHITE
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Player:
        income: 7.5

Cordialement,

il me semble que tu dois faire :

  • jobs.join.metier si tu veux qu’ils puissent le rejoindre et
    • jobs.join.metier si tu veux qu’ils ne puissent le rejoindre.
      Bonne continuation.

je dois mettre les deux tirets pour qu’ils ne puissent pas les rejoindre ?

Bonjour,

Oui tu dois mettre les deux tirets.

Très bien merci de votre aide je vais test tout a l heure