Bonjour,
mon srv33 utilise mcpc 1.6.4 et j’ai installé le mod dynmap forge 1.9.4 apparemment il n’y a pas d’erreur lors du démarrage mais lorsque j’ouvre le site web qui doit être http://srv33.minecraft-mania.fr:30042 je ne reçois aucune réponse.
merci d’avance
Ce n’est pas cela l’adresse du site web , ça c’est l’adresse de ton serveur
Cordialement
l’adresse de mon serveur est srv33.minecraft-mania.fr:port j’ai juste changé le port par celui de dynmap
Ce que je veux dire par là , c’est que tu n’as aucune réponse car ce n’est pas l’adresse de ton site web .
Cordialement
mais le site web et le serveur sont indépendant comment pour l’installer donc? svp
Je ne comprends plus ce que tu nous demande , tu veux installer DynMap ou tu l’as installé ?
Cordialement
je l’ai installé mais je sais pas quel lien utilisé pour y accéder
Mais tu l’as correctement configuré ?
Cordialement
Je crois que oui tu peux vérifier la config ?svp
Je n’ai jamais utilisé DynMap mais montre toujours
Cordialement
[spoil]# All paths in this configuration file are relative to Dynmap’s data-folder: minecraft_server/dynmap/
All map templates are defined in the templates directory
To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
deftemplatesuffix: hires
components:
-
class: org.dynmap.ClientConfigurationComponent
-
class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false(optional) if true, color codes in player display names are used
use-name-colors: false
(optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
(optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
(optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
Limit length of single chat messages
chatlengthlimit: 256
# Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
hideifshadow: 4
# Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
hideifundercover: 14
# (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
# If true, hide players with invisibility potion effects active
hide-if-invisiblity-potion: true
# If true, player names are not shown on map, chat, list
hidenames: false
#- class: org.dynmap.JsonFileClientUpdateComponent
writeinterval: 1
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
includehiddenplayers: false
use-name-colors: false
use-player-login-ip: false
require-player-login-ip: false
block-banned-player-chat: true
hideifshadow: 0
hideifundercover: 0
hideifsneaking: false
# Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
hide-if-invisiblity-potion: true
hidenames: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: trueIf true, web UI users can supply name for chat using ‹ playername › URL parameter. ‹ trustclientname › must also be set true.
allowurlname: false
Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
-
class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: falseDefault marker set for sign markers
default-sign-set: markers
(optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: « Spawn »(optional) layer for showing offline player’s positions (for ‹ maxofflinetime › minutes after logoff)
showofflineplayers: false
offlinelabel: « Offline »
offlineicon: offlineuser
offlinehidebydefault: true
offlineminzoom: 0
maxofflinetime: 30(optional) layer for showing player’s spawn beds
showspawnbeds: false
spawnbedlabel: « Spawn Beds »
spawnbedicon: bed
spawnbedhidebydefault: true
spawnbedminzoom: 0
spawnbedformat: « %name%'s bed » -
class: org.dynmap.ClientComponent
type: chat
allowurlname: false -
class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false -
class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
Optiona; set maximum number of lines visible for chatbox
#visiblelines: 10
Optional: send push button
sendbutton: false
-
class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: trueIf true, show player body too (only valid if showplayerfaces=true
showplayerbody: false
Option to make player faces small - don’t use with showplayerhealth
smallplayerfaces: false
Optional - make player faces layer hidden by default
hidebydefault: false
Optional - ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
Optional - label for player marker layer (default is ‹ Players ›)
label: « Players »
#- class: org.dynmap.ClientComponent
type: digitalclock
-
class: org.dynmap.ClientComponent
type: link -
class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: « Location »
hidey: false
show-mcr: false
Note: more than one logo component can be defined
#- class: org.dynmap.ClientComponent
type: logo
text: « Dynmap »
#logourl: « images/block_surface.png »
linkurl: « http://forums.bukkit.org/threads/dynmap.489/ »
# Valid positions: top-left, top-right, bottom-left, bottom-right
position: bottom-right
#- class: org.dynmap.ClientComponent
type: inactive
timeout: 1800 # in seconds (1800 seconds = 30 minutes)
redirecturl: inactive.html
#showmessage: ‹ You were inactive for too long. ›
#- class: org.dynmap.TestComponent
stuff: « This is some configuration-value »
Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
How often a tile gets rendered (in seconds).
renderinterval: 1
How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2
If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
in more competition for CPU resources with other processes
usenormalthreadpriority: true
Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true
Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
save-pending-period: 900
Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30
Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
initial-zoomout-validate: true
Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
also be set on individual worlds and individual maps.
tileupdatedelay: 30
Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
Optional - hide ores: render as normal stone (so that they aren’t revealed by maps)
#hideores: true
Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
false=classic Dynmap lighting curve
use-brightness-table: true
Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-id-alias:
« 14 »: 1
« 15 »: 1
« 16 »: 1
Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
Has no effect on maps with explicit format settings
image-format: png
use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
use-generated-textures: true
correct-water-lighting: true
transparent-leaves: true
ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
ctm-support: true
custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
custom-colors-support: true
Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false
Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false
Customize URL used for fetching player skins (%player% is macro for name)
skin-url: « http://s3.amazonaws.com/MinecraftSkins/%player%.png »
Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
default is ‹ newrose › (preserve pre-1.0 maps, rotate rose)
‹ newnorth › is used to rotate maps and rose (requires fullrender of any HDMap map - same as ‹ newrose › for FlatMap or KzedMap)
compass-mode: newnorth
Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
To disable, set just ‹ none › and comment/delete the rest
render-triggers:
- blockupdate
#- blockupdate-with-id
#- lightingupdate - chunkpopulate
- chunkgenerate
#- none
Title for the web page - if not specified, defaults to the server’s name (unless it is the default of ‹ Unknown Server ›)
#webpage-title: « My Awesome Server Map »
The path where the tile-files are placed.
tilespath: web/tiles
The path where the web-files are located.
webpath: web
The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export
The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
webserver-bindaddress: 0.0.0.0
The TCP-port the webserver will listen on.
webserver-port: 30042
max-sessions: 30
Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: true
Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
Enable login support
login-enabled: false
Require login to access website (requires login-enabled: true)
login-required: false
Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
progressloginterval: 100
Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4
Interval the browser should poll for updates.
updaterate: 2000
If nonzero, server will pause fullrender/radiusrender processing when ‹ fullrenderplayerlimit › or more users are logged in
fullrenderplayerlimit: 0
If nonzero, server will pause update render processing when ‹ updateplayerlimit › or more users are logged in
updateplayerlimit: 0
Target limit on server thread use - msec per tick
per-tick-time-limit: 50
If TPS of server is below this setting, update renders processing is paused
update-min-tps: 18.0
If TPS of server is below this setting, full/radius renders processing is paused
fullrender-min-tps: 18.0
If TPS of server is below this setting, zoom out processing is paused
zoomout-min-tps: 18.0
showplayerfacesinmenu: true
Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true
Set sidebaropened: ‹ true › to pin menu sidebar opened permanently, ‹ pinned › to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true
Customized HTTP response headers - add ‹ id: value › pairs to all HTTP response headers (internal web server only)
#http-response-headers:
Access-Control-Allow-Origin: « my-domain.com »
X-Custom-Header-Of-Mine: « MyHeaderValue »
Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
trusted-proxies:
- « 127.0.0.1 »
- « 0:0:0:0:0:0:0:1 »
joinmessage: « %playername% joined »
quitmessage: « %playername% quit »
spammessage: « You may only chat once every %interval% seconds. »
format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: « &color;2[WEB] %playername%: &color;f%message% »
Control whether layer control is presented on the UI (default is true)
showlayercontrol: true
Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
(optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface
If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true
If true, map text to cyrillic
cyrillic-support: false
Messages to customize
msg:
maptypes: « Map Types »
players: « Players »
chatrequireslogin: « Chat Requires Login »
chatnotallowed: « You are not permitted to send chat messages »
hiddennamejoin: « Player joined »
hiddennamequit: « Player quit »
URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
url:
# configuration URL
#configuration: « up/configuration »
# update URL
#update: « up/world/{world}/{timestamp} »
# sendmessage URL
#sendmessage: « up/sendmessage »
# login URL
#login: « up/login »
# register URL
#register: « up/register »
# tiles base URL
#tiles: « tiles/ »
# markers base URL
#markers: « tiles/ »
Spout support controls
spout:
# If false, ignore spout even if detected
enabled: true
# If true, previously loaded textures will be assumed to still be valid (faster startup, but
# can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
# to clean cached textures and force reload on next startup)
use-existing-textures: true
Snapshot cache size, in chunks
snapshotcachesize: 500
Snapshot cache uses soft references (true), else weak references (false)
soft-ref-cache: true
Set to true to enable verbose startup messages - can help with debugging map configuration problems
Set to false for a much quieter startup log
verbose: false
Enables debugging.
#debuggers:
- class: org.dynmap.debug.LogDebugger
Debug: dump blocks missing render data
dump-missing-blocks: false[/spoil]
Il faut que tu réserves un port que tu le mettes dans la configuration de DynMap
Cordialement
déjà fait j’ai même essayé avec 2 port
Mets en un dans ta configuration et redémarre ton serveur et après donne le moi
Cordialement
il est déjà dans la config
The TCP-port the webserver will listen on.
webserver-port: 30042
max-sessions: 30
le port est 30042